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Void City - Modular Architecture Development

Tileable architecture kit I developed in UE5 with Nanite for my graduation project. I tried to challenge myself by turning the height map of the stone parts into actual geometry, thereby making tiling a whole lot more challenging. I am happy to say I have pulled it off to a satisfactory degree. I've also tried to challenge myself by trying to come up with a unique design and backstory. A tiered historical kit that hopefully gives an indication in the city's backstory.

About 20-ish minutes of building, I just went with the flow, no predetermined design made
(And then I added some props because I couldn't help myself)

About 20-ish minutes of building, I just went with the flow, no predetermined design made
(And then I added some props because I couldn't help myself)