Website powered by

3d Environment: Forest Village

Level design I did for a personal project I mixed in with a Uni project. As this was my first time using Unreal I could not build the entire village like I originally planned but only the fortification on the top.

This level begins with the player washed up on the beach along the river after some previous happenings earlier in the game. Looking around everything seems iddylic and beautiful, and the player can spot a quaint little house atop the riverbank with some stairs leading up toward it.
However, once the player arrives at the top they are confronted with a rather different view. The village has just lost a prolonged siege against an assaulting army of invaders, and all its defenders lie slain.

It was a ton of fun to work on this. I enjoyed trying to craft a beautiful rich environment and adding in the paradigm shift in the beginning. The culture of the villagers is a mix between 19th century France and 18-19th century native American tribes. The attackers are only manifested as the tank in this level, I made a seperate post for the tank which can be found here: https://www.artstation.com/artwork/Nx3ZDz

I played around a bit with Quixel Mixer to make some cool materials for my roundhouse.

I played around a bit with Quixel Mixer to make some cool materials for my roundhouse.

I really wanted some corpses in my level design so I tried my hand at character modelling for the first time

I really wanted some corpses in my level design so I tried my hand at character modelling for the first time